Copenhagen Hnefatafl Rules
The Copenhagen rules were formulated at http://aagenielsen.dk/ to address some of the shortcomings of the Fetlar rules, and other games where the king must reach a corner. Its peculiarities are the shieldwall capture (where pieces along the edge can be captured by depriving them of breathing space, like go stones), and a rule declaring the king's cause lost when all of his forces are surrounded.
1. The game is played by two players on a board of 11x11 squares, one player taking control of the king and twelve defenders, the other taking control of twenty-four attackers.
2. The pieces are set out as shown in the diagram. The attackers take the first move.
3. In his turn a player can move a single piece any number of spaces along a row or column; this piece may not jump over nor land on another of either colour.
4. The five marked squares in the centre and corners of the board are special, and only the king may land on them. Other pieces may pass over the central square in the course of their move, as long as they do not land there.
5. A piece other than the king is captured when it is caught between two enemies along a row or column.
6. A piece other than the king may also be captured by surrounding it between and enemy and one of the marked empty squares.
7. A row of pieces at the edge of the board may be captured by completely surrounding them against the board edge, so that none of them have room to move. The capturing move must be a flanking move to a square at the edge of the board. This is the "shield wall" capture.
8. The king is captured by surrounding him on all four sides by attackers.
9. The king may also be captured by surrounding him on three sides, if the fourth side is the marked central square.
10. The king wins the game if he reaches one of the corner squares. The attackers win if they capture the king. The attackers also win if they surround all of the kings forces, so that none can reach the board edges.
11. The king will also win the game by constructing an "edge fort": a layout of defenders at the edge of the board which cannot be captured, and which allows the king free movement inside.
12. A player who is trapped and cannot move loses the game.
13. Perpetual repetition is illegal. If the board position is repeated three times, the player in control of the situation must find another move.
The shieldwall capture in this game prevents pieces from sticking together in an invincible formation at the edge of the board. The extra rule 10 where the attackers win by surrounding all of the defending pieces without capturing the king addresses the drawish nature of large corner games, where the king sets himself up in an invincible fort.
The game can be played at Aage Nielsen's site.
Comments
will the king lose if he is surrounded by three enemies and on the edge of the board? Hnefatafl.
Eric - 12:51, 17/02/2019
Rule 13 seems a little tricky. If a position is repeated 3 times, it is clear that both players are repeating moves ... each presumably thinking that to vary would be to his own disadvantage. So, how is it determined who is "in control of the situation" -- and has to move differently?
Rick Knowlton - 03:31, 16/04/2020
Yes it is tricky. Perhaps the best way to resolve this is to restate the objective of the attacking side: 'to prevent the King reaching a corner square, by any means'. This permits capturing the King, surrounding the King with a blockade that cannot be broken, or else having perpetual repetition. Under perpetual repetition the King will never reach safety, so the attacking side have got their winning objective. It will be up to defending side to halt the repetition and try something else.
It is rule 11 that I have a problem with, for under it the King has not reached a corner square, which is contrary to the play of traditional Tafl.
Dariusz Stachowski - 19:06, 22/01/2021
The person who must “break” is the first person who repeats the move to a previous board position. This is similar to the rule in chessDavid B Smith - 12:19, 18/09/2021
Rule nine seems illogical. Is it something that has been dragged over from Tablut for no good reason other than it was authentic to that particular game? As far as I can see, rule 9 does not apply in the Fetlar rules(thank god). Other than that, the Copenhagen rules do seem to be an improvement.Nigel Gregory - 09:59, 26/04/2022
Nigel Gregory: As these rules use four-side capture the King would be immortal on those squares if it wasn't for rule 9. In Tablut the equivalent rule serves the opposite purpose; providing the King with additional defense when next to his own castle, as he can be captured from just two sides anywhere else except the castle itself.Vargur - 05:58, 04/04/2023
To me to seems like rule 9 is in place to solely to account for the fact that no other pieces can land on that space. It gives slight favor to the attacker in this way, but doesn’t really seem to affect the game too much. It’s almost as if the space functions as its own piece, whenever the king isn’t on it. Honestly, I don’t really see why the rule is in place. It does however, seem to create a viable strategy in the late game, when several pieces on both sides have been captured. I’m also really new to hnafatafl, so forgive me if I’m missing the point or got anything wrong.Dillon Otero - 17:40, 28/05/2023