Four Schools of Hnefatafl
Saturday, 8th August 2015
I've been gathering information about hnefatafl over the past twelve years or so. But it's only recently that I've seen, among countless variations, that four main types have dominated, both in commercial production and in scholarly thought.
The Viking Game has probably contributed most to the widespread popularity of this school of hnefatafl. The Fetlar Hnefatafl Panel used this form of hnefatafl for its own version of the game, and that has since been adapted into Copenhagen Hnefatafl. Many web pages present this as the de facto standard game, sometimes with minor variations.
This form of hnefatafl features a king who can capture enemies, but who himself is usually captured in the same manner as other pieces. The exceptions occur when he is on or beside the central square, when he succumbs only when surrounded by four attackers, or three and the central square. The game works very well on boards of 11 rows or more, and on 7x7 boards if the corner becomes the objective.
The third form of hnefatafl is the oldest as far as commercial production is concerned. First seen in the 1855 game Imperial Contest, it features a king who is captured by four attackers, but cannot himself take part in capturing enemies. He wins by reaching the edge of the board.
Finally there's a school of thought which was popular for a while in the 1970s and 1980s but which has recently declined: it's typified by the game Papillon's Escape. Pieces are limited in movement to adjacent squares only, which creates a slower game. Some versions allow the king to win on reaching the edge of the board, while others require him to reach a corner. I don't believe there has been much in-depth play-testing of these kinds of hnefatafl, certainly not enough to know whether the edge or corner victory is the fairest.
I have a book by John Astrop, "The Pocket Book of Board Games", that includes a 9x9 game of this type, and Jumping Frog Toys made a set with these rules until recently. Some have tried to make the faux-historical game "Ard Ri", with its 25 pieces on a 7x7 board, work with similar rules.
Of the four main schools, though, is there any possibility that one will prevail? It appears that the Papillon's Escape type games are fading away, leaving the field to the other three. The Viking Game school is the most popular at the moment, but the historical authenticity of the Tablut school is challenging its supremacy, particularly on 9x9 boards. The simplicity and elegance of the Sea Battle school is helping to give it a modest amount of popularity that keeps it alive, too.